Spring 2025- Syllabus
Psych. 425, Human Computer Interaction
Professor - Erik Nilsen (nilsen@lclark.edu )
BioPsy 121 Human Computer Interaction lab - Wednesday 6 - 9 p.m.
coursepack of selected readings in electronic form.
Class Moodle Page | Online Repository of Class Resources | Link to ACM Digital Library (Through Watzek Library Subscription)
Computing technology is radically changing the manner in which we work, play, shop, and communicate. The field of human-computer interaction (HCI) is highly interdisciplinary, bringing together researchers and practitioners from fields such as Psychology, Computer Science & Engineering, Business, Sociology, Linguistics etc. HCI researchers and developers have a common focus of creating and/or evaluating technologies which can expand the frontiers of human capabilities (functionality) while at the same time trying to match these technologies to the abilities of the people who will use them (usability).
This course will include a broad survey of many HCI topics, each studied from a psychological perspective (including cognitive, social, developmental, clinical and health psychology). We will not be using a textbook. The readings will be primarily journal articles from the fields of psychology and computer science. Reading the articles before class and being ready to discuss them and/or apply the knowledge to class projects is very important. Individual writing assignments serve as one way to evaluate your active engagement with the readings. (see below).
Reaction Papers -Before specified class sessions in which we discuss an article, you are to read it and write some comments on the article. This can include a brief summary of the stated purpose of the article, how well the authors fulfilled that purpose, and what methods they used. You can also write any questions about concepts that were either unclear in the article or which need further elaboration. If you find any connection with other articles we have discussed in class or from your own experience, include these insights as well. Each paper should be less than 3 pages and take no more than one hour to write (above and beyond the reading time). The papers will be used to inform class discussions, and undergo peer and instructor review.
Another component of the course will be learning to author web pages following appropriate HCI design guidelines.
Use of computers, speaking and writing will be integral to this course. Projects will include:
1) In-class group activities. Students will serve as participants, observers, and researchers in evaluating the impact of technology on psychology and vice versa.
2) For a final website project, each student will conduct an individual exploration of computer resources on the internet for a specific topic, create a web site, and evaluate several class members web sites. For example, you could study the American with Disabilities Act and design a computer system for a user with a specific type of disability. Virtual reality systems for treating phobias, wearable computers, intelligent agents, and a host of other topics are possible. Along with the web site development, you will utilize it to lead a class exploration of your topic and revise the website afterwards based on the peer and instructor feedback you receive. Beginning on April 1st we will have 3 or 4 final project presentations each class period.
Course Schedule - The class web page is
the definitive location for upcoming class topics and assignments. The class
topics will evolve and change depending on new developments in the field and
student and faculty interest. I will promise to give you at least one weeks
advance notice on readings and assignments.
Consistent attendance and active participation in class
discussion and activities is vital to the success of the class. Missing more
than one class sessions will result in a significant reduction in your course
grade (5% for each additional day).
We will only be meeting 15 times during the semester. My expectation is that on average you will spend 2 hours outside of class for every 1 hour in class. At times during the semester a significant amount of out of class time will be needed to work on projects. Plan accordingly!
Spring 2025 Office Hours - 1:30 - 2:30 M, W. BioPsy 236. Zoom consultation by 24 hour advance appointment Th Noon - 1:00 p.m. email nilsen@lclark.edu. Cell Phone (503) 734-5614. I try to respond to e-mails promptly, by noon the following day if sent after 5 p.m. |
My overarching goals for 425 are for you to acquire an understanding of the various connections between the study of psychology and the development of computing technology. The learning objectives for this class include:
1. Explaining the value of psychological perspectives to developing and understanding the impact of computing technology by
2. Engaging in high-level discussion in response to scholarly readings by:
For the web site development project specific goals include:
3. Demonstrate independence and intellectual maturity in the production of knowledge for an academic audience by:
Course Schedule and Assignments
Day & Date |
Topic |
Introductions, Acronym Game and Overview of Final Website Project. Examples from past classes. Transhumanism: hacking the human condition Gamification: Productivity, Self-Improvement, and Pro-sociality through Crowdsourcing Un-polarized: increasing political cooperation in the digital age Mental Health in the Modern Age the connection between mental health and phone apps Reducing Biases and Stigma Through Technology Novel approach using Canva Introduction to HCI Articles to Read BEFORE class time!
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W Jan. 29 |
History of Computing and Human Computer Interaction
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W Feb. 5 |
Cognitive Modeling (GOMS, KLM and Kin!) As we discussed last week, One thread of research in HCI is to apply principles and findings from Cognitive Psychology to help design software that matches our cognitive abilities and maximizes efficiency. I have 2 papers for you to read that span a 20ish year period of progress in this Cognitive Modeling Approach. This first one features LC students in the first ever HCI class that I taught at LC using their new knowledge of the KLM model to compete with experienced Human Factors Professionals to see who can come up with the best predictions! Would I assign it if we didn't come out alright! Jakob Nielsen and Victoria L. Phillips. 1993. Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared. In Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (CHI '93). ACM, New York, NY, USA, 214-221. DOI=http://dx.doi.org/10.1145/169059.169173 This second article is a very recent study that uses a more sophisticated Cognitive Model called EPIC and explores ways to improve the model to deal with visual search in modern interfaces. David E. Kieras and Anthony J. Hornof. 2014. Towards accurate and practical predictive models of active-vision-based visual search. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 3875-3884. DOI=http://dx.doi.org/10.1145/2556288.2557324
Artificial Intelligence : Oxymoron/Overlord/Opportunity!? Tonight we will begin our exploration into new developments in AI that will definitely impact HCI now and for the foreseeable future! Read one of the classic papers in cognitive science by written by Alan Turing in 1950 entitled "Computing Machinery and Intelligence". Turing poses the question "Can machines think?" <Turing(1950).html > on the class google drive. Here is what one reviewer had to say about the paper when nominating it for the 3rd most influential paper in cognitive science for the 20th century.
Read the paper and write a response paper commenting on the adequacy of the Turing Test "Imitation Game" for determining machine intelligence. Which of the objections that Turing presents do you find the most compelling and why? Come up with an objection of your own to the Turing Test. What would it take to convince you that a Machine was truly intelligent? Be ready to discuss and defend your position! Submit this one on the Moodle assignment entitled Turing Thoughts
A much more recent paper that tackles the question of Artificial Intelligence in LLM AI agents. They claim they are using the Turring tests, but are they really? Be ready to discuss. Mei, Q., Xie, Y., Yuan, W., & Jackson, M. O. (2024). A Turing test of whether AI chatbots are behaviorally similar to humans. Proceedings of the National Academy of Sciences, 121(9), e2313925121. Here is a more accessible article that discusses the research with the bold title of "Study finds ChatGPT’s latest bot behaves like humans, only better". The author claims that "The most recent version of ChatGPT passes a rigorous Turing test, diverging from average human behavior chiefly to be more cooperative."
Here are some Generative AI tools curated by Watzek Library to check out. If you want to dip your toe into a wild chaotic array of new and developing tools check out these websites. S*R's GenAI Product Tracker. and there's an ai for that.
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W Feb. 12 |
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W Feb. 19 | Developmental Psychology Perspective in HCI
User Interfaces for Young and Old. Maddy D. Brouwer-Janse, Jane Fulton Suri, Mitchell Yawitz, Govert de Vries, James L. Fozard, Roger Coleman. interactions magazine, march/april 1997, 34 - 46.
Guernsey, L. (n.d.). Can Your Preschooler Learn Anything From an iPad App? Retrieved February 1, 2015, from http://www.slate.com/articles/technology/future_tense/2012/05/interactive_screen_time_for_kids_do_educational_ipad_apps_teach_toddlers_anything_.html Why yes they can! Tangible Technology Improves Creativity and Shape Recognition in Preschoolers. Erik Nilsen, Joel Schooler, Karma Rose Zavita, Raiven Greenberg, Noah Callaghan, Susan Camp. Designing for Digital Playing Out. Gavin Wood, Thomas Dylan, Abigail Durrant, Pablo E. Torres, Philip Ulrich, Amanda Carr, Mutlu Cukurova, Denise Downey, Phil McGrath, Madeline Balaam, Alice Ferguson, John Vines, and Shaun Lawson. 2019. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 679, 1–15. DOI:https://doi-org.library.lcproxy.org/10.1145/3290605.3300909 Nostalgia: an evocative tangible interface for elderly users. Nilsson(2003) Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities. Kayla Carucci and Kentaro Toyama. 2019. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 469, 1–12. DOI:https://doi-org.library.lcproxy.org/10.1145/3290605.3300699 Ticket to Talk: Supporting Conversation between Young People and People with Dementia through Digital Media. Daniel Welsh, Kellie Morrissey, Sarah Foley, Roisin McNaney, Christos Salis, John McCarthy, and John Vines. 2018. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 375, 1–14. DOI:https://doi-org.library.lcproxy.org/10.1145/3173574.3173949
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W Feb. 26 | Clinical and Abnormal Psychology An eclectic collection of articles on the diagnosis, treatment, and impact of technology on mental health. HCI and Affective Health: Taking stock of a decade of studies and charting future research directions. Pedro Sanches, Axel Janson, Pavel Karpashevich, Camille Nadal, Chengcheng Qu, Claudia Daudén Roquet, Muhammad Umair, Charles Windlin, Gavin Doherty, Kristina Höök, and Corina Sas. 2019. . In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 245, 1–17. DOI:https://doi-org.library.lcproxy.org/10.1145/3290605.3300475 Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health. John Rooksby, Alistair Morrison, and Dave Murray-Rust. 2019. . In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 425, 1–14. DOI:https://doi-org.library.lcproxy.org/10.1145/3290605.3300655 Empath: A Continuous Remote Emotional Health Monitoring System for Depressive Illness. Robert F. Dickerson, Eugenia I. Gorlin, and John A. Stankovic. 2011. In Proceedings of the 2nd Conference on Wireless Health (WH ’11). Association for Computing Machinery, New York, NY, USA, Article 5, 1–10. DOI:https://doi.org/10.1145/2077546.2077552 Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home. Alissa N. Antle, Elgin-Skye McLaren, Holly Fiedler, and Naomi Johnson. 2019. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 36, 1–13. DOI:https://doi-org.library.lcproxy.org/10.1145/3290605.3300266 Virtual reality in the assessment, understanding, and treatment of mental health disorders. Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017). Psychological Medicine, 47(14), 2393-2400. doi:10.1017/S003329171700040X Virtual reality in the treatment of persecutory delusions: randomised controlled experimental study testing how to reduce delusional conviction. Freeman, D., Bradley, J., Antley, A., Bourke, E., DeWeever, N., Evans, N., ... & Slater, M. (2016). The British Journal of Psychiatry, 209(1), 62-67. We will also have a round robin show and tell session of Apps that you have found and tried out for some aspect of mental health monitoring, education or treatment. Each of you find one an post it and a brief description on the class Moodle Page Forum called "There is an App for That DSM Diagnosis". Look to see that no one else has posted the App the you found. Each person needs to find a unique one. (First Find and Post claims ownership!).
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W March 5 | Technological Tools for Promoting PeaceTonight we will be looking at research on technology for promoting peace in various ways.First off, we will look at two serious games designed to raise awareness and change atttitudes about the Israeli-Palestinian Conflict. 2 LC research projects explore one successful and one less than successful endeavor to reduce negative stereotyping.
Be ready to discuss why you think that these 2 games produce opposite results!
Here is a very recent paper that shows that PeaceMaker has potential to aid in understanding the "other" in conflict, especially if they are directly involved!
Organizations devoted to developing games for peace. https://www.gamesforpeace.org/ https://www.usip.org/serious-games-and-simulations-peacebuilding https://mgiep.unesco.org/gamesforpve I am also asking you to come up with a draft of your Final Website Project. I have created a Final Project Idea Forum on moodle, and I kindly request that you post your ideas by noon on Tuesday, March 4th, the day BEFORE we meet! Between that time and class, look over the ideas posted and reply with comments, ideas and questions to at least 2 of your peers proposals! Below are the full instructions and link to the moodle forum.
Final Project Idea Forum (Post initial idea by Tuesday March 4th) *note* day BEFORE class meeting!Here is where you will post your topic for your final project. For this initial posting, provide a title for your potential topic, several paragraphs where you talk about your initial ideas for what you plan to explore and some initial online resources that you have identified that are relevant to your topic. A good topic will have connections to psychology and user interface design, have at least some empirical research and available information about the theory and development that relates to it. I also want you to include links, citation information and an abstract for at least 2 journal or conference paper articles that relate to your topic. Look at the links for example final project pages from previous classes on the first class day on the syllabus.
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W March 12 |
Topic 1: Human- Infant Robot Interaction Breazeal(2000).pdf Infant-like Social Interactions between a Robot and a Human Caregiver. Enjoy this reading about the cute Kismet robot for today's class. Class discussion will revolve around how Kismet embodies theories of emotion and expressive states. Pay particular attention to the experiments described (and graphed) of Kismet interacting with faces and stuffed animals! Kismet is a sociable robot being developed at MIT which uses facial expressiveness as a central feature. Browse around the Kismet web site to get a feel for the goals of the project and what they have accomplished to date! Be sure to check out Kismet's "space of emotive facial expressions" and look at the pages concerning social interaction and how Kismet "learns". Leonardo is Kismet's kin that has taken some major steps forward in abilities, most notably, it has arms, understands some language and has a fairly sophisticated representation about the beliefs of others in reference to it's world of faces and objects. check out the Leonardo project web site and this video of Leo learning a new concept from a human! Meet Leonardo, Kismet's Kousin at the MIT Personal Robot Lab. Breazeal(2009). An Embodied Cognition Approach to Mindreading Skills for Socially Intelligent Robots.
What have Cynthia and her MIT Personal Robotics Group been up to lately! Kids learning to tell stories with social robot named TEGA! A spectacular failure when trying to take a social robot named JIBO to the marketplace. But Maybe JIBO isn't dead yet?!?! Topic 2: Cyborgs and Brain Machine Interface - Where Software and Hardware meet "Wetware"
Here is a former HCI student's web site project on Transhumanism that I recommend to you for a good overview of the topic and model for what your website can become!
A scientifically sound and accessible overview of the approaches to BMI (Brain Machine Interfaces). Lebedev, M. (2014). Brain-machine interfaces: an overview. Translational Neuroscience, 5(1), 99-110. For a more "out there" approach to Technologically Driven Logical Positivism I give you Cyborgs: Elon Musk and the new era of neuroscience.
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W March 19 |
Tonight's Topic - Website Usability Guidelines and Best Practices. Aliaksei Miniukovich, Michele Scaltritti, Simone Sulpizio, and Antonella De Angeli. 2019. Guideline-Based Evaluation of Web Readability. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 508, 1–12. DOI:https://doi-org.library.lcproxy.org/10.1145/3290605.3300738
Also we WILL discuss the topics from last weeks cancelled class!
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W March 26
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Spring Break
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W April 2 | Student Led Final Website Presentations (3 tonight for the kickoff) |
W April 9 | Student Led Final Website Presentations (3-4 per night) |
W April 16 | Student Led Final Website Presentations (3-4 per night) |
W April 23 | Student Led Final Website Presentations (3-4 per night) |
W April 30 | Student Led Final Website Presentations (3-4 per night) |
W May 7 FINAL Exam Period 6 - 9 p.m. |
TBD, but some type of techie blowout! |
Nilsen's Search Engines and Document Repositories of Choice
The source for most of our class readings, free downloads of full text files from on campus |
A place to search for the meaning of those Computer Acronyms and "Geek Speak" terminology |
A 2nd site for elucidating High Tech obfuscation |
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News article summaries and links that can serve as stimulus ideas for your Web Site Project
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Special Interest Group on Computer-Human Interaction
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HCI Specific
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Erik's 15 minutes of Fame in Cyberspace. My research is reported in Wired News online edition.